With offspring, that's two damage, and it's easy to see where this is going - it's an alternate win condition in grindy games and its unearth ability means it can come back to provide that effect for one extra turn whenever it's most relevant
Zo zie je wat er gebeurt als een kind (even) niet thuis kan wonen, maar wel veilig en liefdevol wordt opgevangen in een ander gezin
Phyrexian Revoker is just a solid bread and butter card for any good cards style Cube, and it gains points for being an artifact in some other environments
For four mana the same benchmark rate as other excellent options on this list Trouble in Pairs offers you a card whenever an opponent attacks you with two or more creatures, or casts their second spell or draws their second card, so, while Trouble in Pairs retains the same downside of our past two value engines in that it doesnt guarantee anything, the trigger conditions here are so generic that youll almost always be drawing three to five cards a turn cycle
Credit: Wizards of the Coast Vault 112: Sadistic Simulation Steel Mentor: On the other hand, Vault 112 is a slam dunk