As I explained in my article "Metamorphosis 2.0," it wasn't until we took core sets away that we realized how much we'd relied on them for certain things: fitting in reprints that were world-specific, making cards to mechanically support themes in Standard or set up things that will eventually be relevant, helping players avoid fatigue as the core set is opt in, and most importantly, helping ramp new players into the game
Some provide more HP, others more damage or easier retreat, but you only get one per Pokmon, so make your perks count
Bringing back several big creatures that were destroyed or milled can be a game-winning move if the player waits for the right moment to cast this
You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands
But I can see this in a Naya go-wide deck, especially with all the red haste enablers in Standard