Getting enchantments is also huge, considering heavily-played cards like Underworld Breach and strong enchantment creatures
12 Lorehold Spirit Quintorius, History Chaser I'm not a fan of Planeswalker-led Commander decks at the best of times, and while Lorehold Spirit can still pop off for big damage as you swing wide with Spirit tokens, it's a fairly one-dimensional deck that can be easily frustrated
Commanded by Hearthhull, the Worldseed, this deck emphasizes land-based strategies , allowing players to play and destroy lands, then rebuild them to their advantage
It was heavily synergetic as a pro-artifact set that included cards like Bosh, Iron Golem, Commander's Sphere, and Spine of Ish Sah that were perfect here
6: You get an emblem with "Swamps you control have ': Add .'" 3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control