Gathering Magic also has a reprint to share, Inspiring Charge, which was reprinted as recently as Battle for Zendikar
I didn't build this list as a combo deck, but any deck that is designed to draw cards effectively could easily be pivoted to being a deck that wants to dig for combo pieces
Dont get me wrong, Cube is a highly replayable format with hundreds of viable decks and archetypes

Aggressive Mammoth Akroma's Memorial Altar of the Goyf Archetype of Aggression Arlinn, Embraced by the Moon Avatar Kyoshi Badgermole Bloodcrusher of Khorne Brawn Case of the Trampled Garden Centaur Chieftain Chronicle of Victory Domri Rade Ellywick Tumblestrum Embodiment of Fury Emil, Vastlands Roamer Ferocity of the Wilds Frostcliff Siege Full Moon's Rise Garruk's Uprising Garruk, Cursed Huntsman Giant Ankheg Gimbal, Gremlin Prodigy Groundshaker Sliver Gruul War Plow Jetmir, Nexus of Revels Kamahl, Heart of Krosa Khenra Charioteer Kobold Drill Sergeant Kodama of the West Tree Krang, Utrom Warlord Leonardo, the Balance Maul Splicer Maze Behemoth Neck Breaker Nev, the Practical Dean Nylea's Forerunner Nylea, God of the Hunt Old One Eye Orcish Siegemaster Overrun Overwhelming Stampede Paragon of Eternal Wilds Pathbreaker Wurm Pheres-Band Warchief Primal Rage Proud Wildbonder Rageblood Shaman Red XIII, Proud Warrior Roar of the Fifth People Roughshod Mentor Sabertooth Outrider Sphere Grid Stampeding Elk Herd Street Riot Sunrise Sovereign Surrak Dragonclaw Surrak and Goreclaw Tanazir Quandrix Temperamental Oozewagg The Very Soil Shall Shake Thornfist Striker Thunderfoot Baloth Towashi Training Regimen Ulvenwald Behemoth Vivien Reid Yuna, Hope of Spira

A more user-friendly take on lands that keeps the pacing while reducing bad beats