Managorger Hydra naturally grows since it counts the spells from all your opponents, so you dont need to go deep on spell casting and cantrips
Our last two cards are sorceries
The party reward does mean looking at Burakos, Party LeaderBurakos, Party Leader and Linvala, Shield of Sea GateLinvala, Shield of Sea Gate for rough first passes as well, although they obviously have their own separate synergies to keep in mind
Overall, this card is a draw engine, and if you build around it, the strategy is perfectly playable, even if it's not to most players' taste, especially as playing cards exerted can be risky against more aggressive decks
The motif of the ability is the chain system, the combat system of FFXIIIi, and the game system, which fills the chain gauge and brakes the opponent's damage to the opponent, is the ability to double all the damage that enters the player until the next turn comes