The two characters sitting facing one another in a cab on the Skywheel, with fireworks going off in the background outside the window
The static ability to double all damage Wolverine deals includes commander damage, meaning if it deals 11 combat damage, that will be doubled into 22 and be able to take someone out fully through commander damage
Sounds silly at first, but the deck is actually mana-hungry, since cracking clues is an extra 2 mana per turn and the deck has so many ways to draw extra cards each turn cycle, I still need to mana to deploy everything
In the set itself, there are an absolute ton of legends, so playing from the set won't be an issue
Inti's effect to discard for a +1/+1 counter on an attacking creature triggers off of any attack, not just its own