Riders of Rohan lands on this list because it's a fairly straightforward Jeskai deck that focuses on getting creatures on the battlefield, increasing their power and toughness, and swinging at your opponents for big damage
When the equipped dork swings with that Hammer on, you'll tap lock a defender with a stun counter, and then shoot each foe with a damage equal to their tapped dork count, so it's a bit of a win con on the turn it's dropped on a one dork defensive player who just attacked all out
It seems the stamp from the card behind it did not completely dry causing some of its stamp to smudge on the back of this one
Bears are one of the oldest tribes in magic but they are not considered a strong one, as most of the bears are vanilla creatures which generally arent very good since they miss any synergy
This means it powers up until the end of the turn when Im casting spells (a little like Prowess), but with the added bonus that big spells (of five or more mana) will create a token of it, which will also have haste and be ready to hit hard